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![]() ![]() This is achieved through the Sense controllers, which-as mentioned in our PSVR 2 review-are very capable input devices that, in addition to all the buttons, triggers, and analog sticks you'd want to be able to properly engage with a game, include finger-tracking. ![]() Ryas is a Climber and, as the title of his profession suggests, he's all about climbing. Ryas might not be a learned man, but he's certainly a capable one, as becomes evident when you're tasked with scaling structures and battling enemies. He also questions some of his own preconceptions about things he has always been told or believed, and-as a member of the maligned Shadow Carja-watching his small steps of growth across the journey is interesting, even if it isn't profound. It's a nice balance that means you're constantly being told things while also letting Ryas act as a stand-in for you. He's not the scholarly type, so much of what he talks about comes from the perspective of someone who has heard tales of battles or knows aspects of other cultures. As you clamber around towering structures, be they derelict buildings or rusting metallic behemoths of old, and explore different parts of the world, he'll occasionally offer context and history to provide further color to the landscape around you. The game does a great job of slowly unpacking his story and showing that there may have been more to his history than it initially seems. My interest in Call of the Mountain was primarily in seeing how it utilized the new hardware, so it caught me by surprise when I found myself invested in Ryas as a character. Ryas' brother went missing while also trying to solve this particular mystery, so he has a personal stake in going out of his way to help those around him in order to figure out what's going on, even if the people he's working withtreat him like an outsider. This is a familiar narrative beat for a Horizon game, and a lot of the story is carried by Ryas. Ryas is busted out of prison and sent on a perilous journey to figure out why the machine animals of Horizon's worlds are acting out. However, for this game, the protagonist is Ryas, a member of the Shadow Carja who has been imprisoned for questionable actions. But those who do will be treated to a game that's an impressive technical showpiece and an enjoyable Horizon game in its own right.Ĭall of the Mountain takes place in the same vibrant setting that you're used to exploring as Aloy. Admittedly, the barrier to entry for experiencing it all is very high: You'll need to own a PS5, purchase the $550 headset, and then get the $60 game on top. The Guerrilla- and Firesprite-developed title is a successful virtual reality game thanks to the tech housed in the PSVR 2, and the PSVR 2's capabilities are best showcased by the game. Is there anything else I can do here to evade those attacks?Īnd where should I use my precious tear arrows? I'm not sure my knowledge from the main games carries over here well.Horizon Call of the Mountain and PlayStation VR 2 are inextricably linked. ![]() Which I have to do several times in a row for most attacks. ![]() I use the square+X and wave both arms in one direction dodge. So most of the time I fire basic arrows into it, which hardly do damage unless I manage to detach a component.Įvading his attacks is also not always easy, I think I'm missing some dodge mechanics here as well. As far as I can tell I can't really craft more and I can't craft while in the fight. The amount of special arrows I have is pretty limited, I can set it on fire once and shock it once. The fight also takes quite a bit of time which does get tiring when you're actually waving your arms around pretending to fire arrows. I'm having some difficulties with this fight and so far didn't succeed. In Horizon Call of the Mountain you fight a Thunderjaw at some point. ![]()
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